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Fixed an issue where names of game characters would appear unlocalized in non-English languages during cutscenes.(Ex: The outpost will now display the base range, not the anti-ship range.) Fixed an issue where certain buildings displayed incorrect ranges.Fixed an issue where the Ending Age was incorrectly displayed in the game summary panel.Fixed incorrect HTML formatting for mod descriptions being displayed on the mod screen.Minor improvements to keyboard navigation in the home city customization screen.Added the missing unit type tag Heavy Infantry for USA Grenadiers.Added health regen passive skills for units that can regenerate health such as the Urumi, Spahi, Skull Knight, Daimyo, Explorers, Dogs, Monks, Warchiefs and American General.Moved the Capitalism tech card from the White House to the Manufacturing Plant for the USA Civ.Removed Gatling Gun from the Tech Tree for Ottoman and Russians as these Revolutions do not have them.Fixed an issue where Prussian Needle Gun and Imperial Needle Gun upgrades were listed in the wrong age for the German Tech Tree.Fixed an issue where Guard Skirmishers and Imperial Skirmishers upgrades were listed in the wrong age for the Spanish Tech Tree.Fixed an issue with the Spanish barracks Tech Tree displaying the wrong Espadachins.
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Updated the Russian Tech Tree to list Veteran Halberdiers under the correct age.Updated the Swedes Tech Tree to add the missing Crossbowmen and Veteran Crossbowmen units.
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The names of the two default keybinding profiles are now localized correctly.Reporting a clan can now be done from the clan browser while in a multiplayer lobby.Spectating password-protected multiplayer matches is now possible by double-clicking on the match on the MP lobby browser screen.A small notch was added to improve readability, and colours now have a minimum luminance making it easier to read in cases where the team colour is set to be very dark through accessibility settings. HP bars have been reworked and now better adjust to your zoom level.The Multiplayer Lobby tab has been updated to display the number of ready players, rather than slots filled as well as provides additional information about the game (including slots filled) via tooltip.Units should no longer be obscured by building and wonder icons on the minimap.A new chat popover on the post-game summary screen.A new Home City Mini Deck has been added to the in-game interface, allowing for more streamlined management of Home City shipments.A new extended pop-out minimap feature, providing a better view of the battlefield!.These tracks are neither done by me nor do I own any rights on them. Until now I don't know if there is a max number of soundtrack files that are used.Īll my soundtracks will contain every single title in a seperate mp3 file, so you can easily delete or change a specific one, or change their order. If there is no further file, or there is a gap between the actual files number and the next one, like xmusic1, xmusic2 and xmusic4, than it restarts with the first file. If a mp3 ends, and there is a file with actual number + 1 like xmusic2.mp3 after playing xmusic1.mp3, than that one will be played next. There it searches for the file xmusic1.mp3 The game uses the folder Game\sound\music. If you want to customize your soundtrack, as you might have done with textures, here you get how the soundtrack works: For the updated content changes, take a look at the change notes.